
I’m assuming someone reading this page will have the same limited experience I did with the console, so I wanted to shed some light on a few games. – All the ports of the Sega arcade games seem excellent and other than owning the actual arcade (or a stand-up MAME machine), this seems like the best way to play them. Even if I only play 10 games on it, they are 10 awesome games. I was lucky enough to be able to try a ton of games and I came to the following conclusions: That being said, it’s really disappointing that it didn’t work better with Daytona, Sega Rally, or Virtua Racing. Since the racing wheels usually sell for $40, for the price I paid, it’s worth keeping just for Out Run. I tried it with a bunch of racing games and it was just okay, but it worked perfect with Out Run. I was also able to pick up a Saturn Racing Wheel for $10. Lucky for me, Justin came to the rescue and sent me his spare (thanks again for that dude) and now that I had it, I really wanted to put it through it’s paces. Of course, that one turned out to be broken, but it came with a bunch of games and accessories, so now my interest was piqued. That and this was right about the time in my life I decided girls and drinking were more important than video games…but I guarantee if it was backwards compatible, I would have owned one no matter what!Īnyway, other than seeing the Saturn box on the wall of games stores, I never actually played one until I played Daytona USA at my friend Justin’s house…far past my childhood I was 30! It was awesome, but even after building the Retro Cart, I didn’t feel the need to get one just for that one game…


The Saturn did not sell well and in my opinion, lack of backward-compatibility was a direct cause…especially if someone had just dumped money on a $200 Sega CD and a $150 32x…after already spending at least $100 on a Genesis! That’s certainly why I didn’t buy it.
CHAOS CONTROL SATURN PLUS
I mean, even though the Saturn was really expensive, what kid wouldn’t want one system that played all of the awesome Sega games, plus “real” versions of the arcade games? Well, in the end, it was apparently too complicated and cost too much for Sega to make the system backward compatible. – It was originally rumored to be backwards compatible with all the other Sega systems: Genesis, Sega CD and the 32x iterations of both.īackward compatibility would have been awesome. Since I always worshiped the arcade versions of After Burner, OutRun and Daytona, I was thrilled! – It was made for the purpose of bringing an identical arcade experience into your home. When the rumors first started (via magazines and game-store-chat…the internet still hadn’t caught on as big as it is now), I got really excited for two main reasons: The Saturn was first rumored around the end of the 16-bit era. Please don’t take offence, these are just my opinions. If you grew up playing PS3, you’ll probably have the opposite opinions on most things. Since it was completely new to me, I thought I’d do a short review of the system and the games that interested me most…but please keep in mind, this “review” is from the perspective of someone who normally prefers games from the 8-bit or 16-bit era. Hopefully, this can work out so that the lightgun support can even be added to the upstream lr-yabasanshiro and lr-yabause and Raspberry Pi users can eventually use the up-to-date lr-yabasanshiro.I had never used a Saturn until around the time that I’d started this website. Making guesses at things and re-compiling is definitely NOT the way to go about this, so I'm curious if anyone has any insight.

My guess was that the (invisible) cursor is trapped in a corner of the screen, so I tried scaling the coordinates based on the emulator's current_width and current_height variables as well as the 0–65535 range that I found for absolute mouse coordinates while reading through various guides. This occurred while testing "The House of the Dead." I can assign the lightgun to ports 1 and 2 and also assign the trigger and start buttons for each player separately in the RetroArch menu (multi-mouse works), but all shots register as offscreen whether I try to use a regular mouse or a Sinden lightgun.
CHAOS CONTROL SATURN CODE
I wanted to try contributing for once instead of constantly asking for things, so I tried my hand at adding lightgun support based on the code used to add the mouse to lr-yabause:

Still, this version offers pretty good performance from a handful of Saturn lightgun games on an overclocked Raspberry Pi 4 that don't run very well in lr-yabause or lr-beetle-saturn (which already has lightgun support) for me. I am aware that lr-yabasanshiro is considered buggy and that the installation script linked above requires Raspberry Pi users to be on a commit from July 2020 to work.
